using System.Collections.Generic;
using QFramework;
using QGameFramework.Tools;
using UnityEngine;

namespace QGameFramework.Procedure
{
    public class PreloadProcedure : ProcedureBase
    {
        public override void SetInit(IModel model)
        {
            
        }

        public override void onInit()
        {
        }

        public override void onUpdate()
        {
        }

        public override void onDestroy()
        {
        }
    }
}